A whole aspect of the game is restricted to people who get the mutation tech, either willing given by, or forcefully taken from, the disciples.Īnu is also a good faction to carry to endgame, because they are the only faction that send you into the final battle with additional support. The big one though, is that Anu is the only faction that cares about mutation. The priest comes with some very strong abilities and the berserker’s melee weapon arsenal is highly useful if you also bring Synedrion into the polycule. They also give two classes, the priest and the berserker, while both other factions only give one class. The Disciples of Anu: The Melee Mutant Food FactionĪnu gives you some much better benefits than the other factions do.įor starters, reaching second base with them gives you the ability to create your own food, both from food producing facilities in your bases and from harvesting food from captured pandorans. In order to explain the next hurdle, we’re going to have to get specific. The important thing is that trade generates a profit). Tech trades 10 for 2 and 2 for 12 of either Food or Materials, while Materials trade 4 for 6 with Food, one way round or the other (on average, individual havens may vary. It’s a fast, easy, risk-free way of generating resources, as the havens always trade more units for fewer… sort of. Lastly, and most importantly, you want to have an aircraft, empty, flying around as fast as possible all game long trading as many resources as you can with these havens. New recruits, while you can acquire them from the recruitment window, come pre-equipped (with guns and armour outside of Hero difficulty, and armour outside of Legend) when recruited from havens, letting you save time and resources on building new kit, while also giving you much better equipment to use than the starting Phoenix kit. The timer stops when your aircraft do, so no time is lost, and sometimes stopping manually at a haven (for the first time) activates an event that can give you more resources and faction rep. One thing to bear in mind is that if your flight path would have you stop at a haven that you have a little blue question mark next to, go straight to that haven and stop. The reason getting to first base with all the factions is so important is fourfold:ĭiscovering all the havens takes a lot of work out of exploring, as you always know that any new location you explore will be something other than a haven.Īcquiring all these travel points makes it a lot easier to travel the world map, which you need to do while following the trail left behind by Randolph Symes across the continents and eventually to the arctic. The main two hurdles that we care about are getting to first base with all the factions and getting to second base with the factions that most compliment your play-style. When you reach first base with a faction, they reveal all their havens when you reach second base, they give you all the tech they have researched (instantly), and when you reach third base, they let you research their new research projects with them (non-instantly), to hurry them along to the endgame. Synedrion: The Communist Scientific Tech FactionĮach of the three factions of the game have three main tiers of friendship for you to work through.New Jericho: The Robotic Racist Material Faction.The Disciples of Anu: The Melee Mutant Food Faction.
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